// Learn TypeScript:
//  - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/typescript.html
//  - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/typescript.html
// Learn Attribute:
//  - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/reference/attributes.html
//  - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/reference/attributes.html
// Learn life-cycle callbacks:
//  - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/life-cycle-callbacks.html
//  - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/life-cycle-callbacks.html

const {ccclass, property} = cc._decorator;

@ccclass
export default class BaseView_UI extends cc.Component {

    @property(cc.Label)
    label: cc.Label = null;

    @property
    text: string = 'hello';

    @property(cc.Node)
    hero:cc.Node =null;
    // LIFE-CYCLE CALLBACKS:

    onLoad () {

        let ani = this.hero.getComponent(cc.Animation);
        ani.play('Run');
    }

    start () {

    }

    buttonClick(target , data){
        cc.log('buttonClick');
        cc.log(data);
        cc.log(target);
        let ani = this.hero.getComponent(cc.Animation);
        switch(data){
            case  'roll' :
                ani.play('Roll');
                break;
            case  'jump' :
           
                ani.play('Jump');
                break;
        }
    }

    // update (dt) {}
}
